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Gaming eCommerce

Kalorian

Inventory Management

Company
Kalorian
Role
Sole Product Designer
Team
Product Manager, Engineering, Beta Gamers
Kalorian

Overview

Kalorian was an early-stage marketplace for buying and selling in-game items. As the only designer at the company, I rebuilt how sellers managed and listed their inventory, replacing a six-at-a-time carousel with a system built for people who could easily hold hundreds of items across multiple games.

The Problem

The original inventory view displayed just six items at a time, forcing users to click carousel arrows repeatedly to browse a collection that could run into the hundreds or thousands. There was no way to sell more than one item at once, a serious limitation for gamers wanting to sell off large collections.

Original inventory design.

Approach

I ran competitive analysis on other resale platforms, stayed in active conversation with beta users through the company Discord, and researched how inventory is actually presented inside games. That last piece shaped the key insight: inventory screens inside games use small, unlabeled thumbnails because players already recognize their own items, unlike a storefront, where a stranger needs larger images and labels to browse unfamiliar things.

Inventory search.
Selecting items from search results
Selecting items from search results.
Setting prices in bulk
Setting prices across selected items in one batch.

Solution

  • Introduced a "selling state": toggle into it, multi-select items with taps, and set prices for everything selected in one batch instead of one item at a time
  • Added a bottom bar that tracked selection count in real time as users tapped through items
  • Reduced thumbnail size for the inventory view, moving item names to hover/tap, while keeping larger labeled thumbnails on the discovery storefront where users are browsing unfamiliar items
  • Added game-based filtering at the top of the inventory view
Early sell bar iteration
Early iteration: sell bar tracking selected items.
Early expanded selling view
Early iteration: expanded selling view (v1).
Later expanded selling view
Later iteration: expanded selling view (v4).
Final redesigned inventory system.
Video walkthrough of the final inventory and bulk-selling experience.

Outcome

Gamers responded well to the new browsing and bulk-selling experience at launch, and we shipped a separate listings page where sellers could track and edit active listings in one place.

Kalorian lost its funding shortly after launch, during the 2020 shutdown, so there's no longer-term data on how this feature moved the business. I've kept it in my work because it's an honest example of solo-designer ownership under real constraints (from research through shipped product) even when the company didn't get the runway to prove it out.

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